There are also two special modes that can be activated when the power bar is at max with three stocks – Counter Mode, which strengthens offense, allowing to execute super moves infinitely during this short period of time, and even combo in them and Armor Mode, which enhances defense but disables any super special moves. The “Extra” mode from the previous games is gone entirely, while the tactical roll has changed a bit – instead of just dodging backwards, characters leap back then forward again. The player is also graded after every fight, and assigned “Battle Points” – the only way to fight the true last boss is by consistently keeping the ranking high. The final boss is Krizalid, who takes on two different forms before finally going down. KoF ’99 also is the first game that removes the characters cheering from the sidelines, for whatever reason. Alas, due to weird censorship issues, the blood was removed from the American versions, and Whip is missing a move involving a firearm. The King of Fighters ’99 was ported to PlayStation and Dreamcast, with the Dreamcast version subtitled to “ Evolution” – both were brought to America by Agetec. The Dreamcast version has 3D backgrounds once again – some of them are recreations of stages from the arcade game and one or two are completely new – and they look much sharper than they did in KoF ’98. To use character in pretty much all of them - a great feature for a FG protagonist to have.The character select screens have been touched up a bit, too. He's obviously been in a ton of games, and is a fun Kyo's newer moves & mannerisms did a lot for his design in the later sequels and crossovers. I must say, SNK has done a great job with keeping Kyo's design fresh - while not ever changing too much about his design. As his outfits improved, Kyo's fighting style, animations, Kyo set the benchmark of "male fashion" throughout the series. Kyo has evolved quite a bit since his early "schoolboy" design, obtaining a variety of alternate looks - most of which have him donning some kind of cool jacket. In the mid 90's, Kyo's moveset and special moves were definitely original and offered something unique from the standard fare of 2Dįighters fans come to expect. Kyo debuted as sort of a "vanilla" and easily-likeable protagonist. SNK's poster boy for KOF since the very beginning of the series. Of Fighters R2, King of Fighters EX, King King of Fighters XV, King of Fighters Neowave, Met up with Goro and Benimaru to form the Japan Team once again.Ģ002, King of Fighters 2002 Unlimited Match, Iori's attacks, and stubbornly leaves the hospital before fully recovering. Magatama within Iori's body (and Iori's flames). Ash appeared soon after, and stole the Yasakani no Iori attacked KyoĪnd Shingo in a berserk fit. The growing presence of the Orochi (from Magaki)Ĭaused Iori to lose his mind and enter the Blood Riot state. Ash managed to escape and Kyoįighters XI, Kyo, Iori, and Shingo teamed up to try and stop Ash. The team investigated the weakening Orochi seal that they had been transportedĬrimson, who stole the power of the Yata no kagami or Yata mirror fromĬhizuru, and threatened to go after Iori next. He eventually agreed and they formed the Sacred Treasures team. At first, Kyo was reluctant to ally with Iori, but Kyo reunites with his old teammates, along with Shingo, to once again form theĪppeared in front of Kyo and Iori, requesting that they investigate the Orochi's Happened to him, but wasn't able to learn much. He forcibly questioned a few of his captors and tried to investigate what He awoke one day and managed break out of captivity. K' was also infused with Kyo'sĭNA at this time. In 1999, Kyo was attacked and taken by the NESTS syndicate. The KOF '97 tournament, he ended up joining with his Though annoyedīy Shingo's persistence, Kyo partially agreed to mentor him as a means of Shingo begged Kyo to teach him how to create flames. Tournament, Kyo was pestered by fellow high school student, Shingo Teammates and good friends, and won the first three KOF tournaments together. Nikaido to become the leader of the Japan Team. Tournament in Japan to determine the members of the country's representative Shortly after the completion of his training, Kyo competed in a preliminary Destined to fight the Orochi, heīecame the clans leader. Naturally at the age of 15, and soon surpassed his father Saisyu'sįighting abilities. High school student and the heir of the Kusanagi clan.
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